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1. The incomplete ideas thread - in Player Features and Ideas Discussion [original thread]
Giant load of *******s. No thanks. D-F-C wants your noobs!
- by Deschenus Maximus - at 2009.12.27 18:54:00
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2. The Totaly Awsome New Stasis Webifier Bubble!!!!!! - in Player Features and Ideas Discussion [original thread]
**** that. Gatecamping ***gots can go DIAF. D-F-C wants your noobs!
- by Deschenus Maximus - at 2009.12.17 02:11:00
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3. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Originally by: Gabriel Karade Oh and, you don't tend to see Caldari railgun platforms suffering from a lack of a tracking bonus, particularly when discussing fleet combat ;-) That's because Caldari railboats have an optimal bonus whi...
- by Deschenus Maximus - at 2009.12.15 03:44:00
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4. Gallente MkII - in Player Features and Ideas Discussion [original thread]
I like the general idea, but a few points stick out for me: -I'll echo Pattern in that some of the numbers need a little tweaking. 75% extra tracking is a lot. -Tracking bonuses are much more useful than you seem to think they are for rails. I s...
- by Deschenus Maximus - at 2009.12.14 05:07:00
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5. Assault Warfare Links - in Player Features and Ideas Discussion [original thread]
This idea was suggested in the Assembly Hall and had strong support: Issue: Information Warfare links, while not completely useless, are of far less attractiveness than Armored, Skirmish and Siege Warfare links. Also, Information Warfare doesn't ...
- by Deschenus Maximus - at 2009.11.27 21:28:00
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6. CCP - The Hyperion REALLY needs some love - in Player Features and Ideas Discussion [original thread]
I'd be semi-fine with the Hype if it had 4 mids and 7 lows, and enough grid to fiw MWD, heavy cap booster, dual LAR and a full rack of Ions. Even then, the Mega's still better overall because it's so veratile. I say scrap all active-tanking bonu...
- by Deschenus Maximus - at 2009.06.18 02:11:00
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7. Out of gas. - in Player Features and Ideas Discussion [original thread]
Cool idea in theory, but would quickly become a PITA.
- by Deschenus Maximus - at 2009.04.21 04:31:00
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8. NOS and Defender missiles - in Player Features and Ideas Discussion [original thread]
Originally by: Tvaishk Suzuki The Nos Idea I'd say no way it had to be Nerfed previously and really as it is, it is useful and can be very affective, especially used in conjunction with neut's a tank or a mwd. It's very meh at the mome...
- by Deschenus Maximus - at 2009.04.21 00:14:00
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9. Committing Titans to Battle - in Player Features and Ideas Discussion [original thread]
Originally by: Wannabehero Understandable. I find it a bit unsatisfactory though that titan deployment is typically: Cyno, DDD, warp-out. Perhaps Titans need a buff in their other roles aside from simply doomsday platforms, so their wort...
- by Deschenus Maximus - at 2009.04.20 23:28:00
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10. Committing Titans to Battle - in Player Features and Ideas Discussion [original thread]
Originally by: Wannabehero [ ] Yes [x] No Because a static Titan is a dead Titan. It's much simpler to simply warp off you sub-cap fleet. It's even more preferable to lose your whole cap fleet than to put you Titan at risk thusly.
- by Deschenus Maximus - at 2009.04.20 23:02:00
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11. do this. a sweet idea for when ambulation is added - in Player Features and Ideas Discussion [original thread]
Originally by: Leto Aramaus If walking in stations is ever added, add a feature that allows you to "go dig through the trash". and collect things people have clicked trash it on, that you could then possibly find by searching in a stations...
- by Deschenus Maximus - at 2009.04.20 21:40:00
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12. Landing system scrambler - in Player Features and Ideas Discussion [original thread]
There's a simpler solution to docking games: 1- Introduce a "look outside" function when docked. 2- If you undock however, you undock 10 kms from the station. There! No more docking ***gotery.
- by Deschenus Maximus - at 2009.04.20 21:14:00
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13. Faction Industrial and Transport ships? - in Player Features and Ideas Discussion [original thread]
I'm not sure on the BR freighter... but faction industrial ships, why not? While we're at it, faction mining barges might be cool for miners.
- by Deschenus Maximus - at 2009.04.20 21:12:00
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14. we need a new type of super weapon, that is not titan based - in Player Features and Ideas Discussion [original thread]
No. DDs suck ass. If anything, they need to get rid of Titan DDs.
- by Deschenus Maximus - at 2009.04.20 21:10:00
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15. NOS and Defender missiles - in Player Features and Ideas Discussion [original thread]
Problem: current Nos is pretty useless. Possible solution: Current nos mechanic replaced by having nos suck up a portion (thinking 20%) of the target's cap booster charges when activated. Have Nos stacking nerfed, so first nos sucks 20%, second ...
- by Deschenus Maximus - at 2009.04.20 21:06:00
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16. ACTIVE TANKING ADJUSTMENT IDEA. - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru The only thing needed to balance active tanking is. MASSIVE INCREASE IN OVERHEAT!! MAke the overheated bonus to 50% more repair and 33% reduction in cycle time... I respectfully disagree. That would just ma...
- by Deschenus Maximus - at 2009.04.20 20:41:00
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17. ACTIVE TANKING ADJUSTMENT IDEA. - in Player Features and Ideas Discussion [original thread]
@ Tarron: I think a possible solution would be to inverse the current trend where active tanking modules require a lot of grid an CPU whereas passives take a whole lot less. Case in point: a LAR II needs 55 CPU and 2300 grid to fit. If you're go...
- by Deschenus Maximus - at 2009.04.20 04:00:00
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18. ACTIVE TANKING ADJUSTMENT IDEA. - in Player Features and Ideas Discussion [original thread]
Also /signed. This could use testing, at the very least.
- by Deschenus Maximus - at 2009.04.19 22:20:00
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19. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Non-laser weapon systems: 1.1 Rockets and HAMs: not enough damage difference vs long range alternative to warrant loss of range (and harder fittings in the case of HAMs). 1.2 Missiles in general: Needing a target to be painted, webbed and scram...
- by Deschenus Maximus - at 2009.04.17 22:59:00
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20. Alternate (not as severe) speed nerf - in Player Features and Ideas Discussion [original thread]
I don't particularly like the notion of a speed nerf, but if CCP's going to go ahead with one, here's a less gamebreaking way it could be done: -New ship stat: Structural Integrity, which gives, in m/s, the max speed a ship can attain before it s...
- by Deschenus Maximus - at 2008.09.11 03:27:00
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